Gamemoir articles

Personal output has been slow on account of it being the end of the school term. But I have been writing weekly articles on Gamemoir! Here’s what I’ve written for the past two weeks:



  • A reflection essay examining the ways in which some of the games I’ve played recently handle the morality of killing lots and lots of people as a gameplay mechanic. Basic argument: More complicated plots mean you’ve gotta deal with the problem of morality more thoroughly.

About Bryan Cebulski

Writer. Cis queer. History, masculinity, media. Point-and-click adventure protagonist. He/Him/His. Collects bad habits like Jessica Rabbit.
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